Inside the Fallout Universe, the Gaming World’s Most Surprising Television Success
The post-apocalyptic TV series has made a triumphant return to Prime Video, and it's safe to say that fans were pleasantly surprised by the caliber of its first season. By illustrating the retro-futuristic, post-apocalyptic United States through the lenses of three different characters, it succeeded in capturing various facets of the player's adventure.
We followed Lucy the vault dweller, trying to uphold her morals and learning that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction rookie, who starts doubting his faction's dogma and creates significant chaos in powered exoskeleton; and the Ghoul, a breakout character who has long since lost any ethical bearings out in the contaminated wastes.
Setting the Stage for the Second Season
The debut season's conclusion unveiled crucial details about those responsible for the atomic conflict that condemned a population in underground vaults for centuries. It also left numerous mysteries open for the second season – and, now, expectations are significantly higher.
“We’ll take ‘pretty good’ – let’s get that on a poster,” quips the show's co-creator.
“Starting the first season, people were like, ‘Just get it right’,” comments the game director. “We are ecstatic with the response to the show, so now people are coming in with more enthusiasm and new expectations.”
A New Vegas Vibe for the Next Installment
The new season is set in New Vegas, the location of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and cast in the franchise, even if it was somewhat buggy at launch.
“It’s more of a sun-baked feel, a Mojave vibe, that’s so key to that game,” notes Nolan. “That dusty, desolate iconic highway vibe of the game is so much rewarding to translate into the show.”
In the show's timeline, a long time has passed since the events of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators indicate that it will honor the fan's adventure.
Crafting a Tangible World
The Fallout TV series is notable for its physical authenticity – its production team prioritized real props and locations were built, echoing the makeshift nature of the settlements in the games.
“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all filmed against a green screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a interactive medium, is to seem like it’s real.”
In fact, pretty much every element you see on-screen is physical, even the legendarily scary radioactive creatures known as Deathclaws. In the show, they are created using puppets, and were by all accounts pretty frightening up close.
A Labor of Love
The Fallout series succeeds because it is made by skilled directors who are also passionate gamers, alongside the game developers behind the video games. This mutual respect for the lore is apparent in the finished show.
The second season is being released on a weekly basis rather than as a all-at-once release, marking a change from the previous season. This approach will create a new audience reaction, something the showrunners themselves are excited to observe.
“It delves deeper, it’s more expansive, it’s more humorous, it has a lot of twists,” promises Howard. “I’m looking forward to seeing what people think.”